Review: The Witcher 3: Wild Hunt

Review: The Witcher 3: Wild Hunt

  • Presentation
  • Quality
  • Graphics
  • Gameplay
  • Story

From where you begin your journey in White Orchard, moving to the war-torn regions of Velen and Novigrad, then venturing to the beautiful and mysterious isles of Skellige and at a point protecting what you hold dear in Kaer Morhen. The Witcher 3: Wild Hunt is an experience to be had for those hungry for an adventure like no other.

It’s a third-person, multi-region open world role-playing game that’s based on Andrzej Sapkowski‘s books of The Witcher. An amazing universe based on a fantasy that is covered in reality of great cruelty, racism, sexism, poverty, and the results of war and other vile actions of man. You venture through this world as Geralt of Rivia, a Witcher.

The visuals of the game are without a doubt, gorgeous and intense, although not nearly as detailed and nice looking in some areas as it was when it was first revealed, but either way it does look like one the of the most or even the best most beautiful RPGs out there that I’ve played. The level of detail is surprising in some parts, the lighting and weather effects are easy on the eyes and the landscapes in some of the regions are awe-inspiring.

Along with those visuals are the soundtracks to go along with it, ones that are so nice and fitting with the setting that the  world provides and ones that are so epic alongside actions you take, especially on how some of them are intense in bloody action scenarios involving monsters of human or non-human nature.

Speaking of action scenarios, the combat system that the game proudly shows off is how the main character –Geralt of Rivia- moves and attacks swiftly and deadly, switching between his silver and steel sword depending on what type of enemy he’s facing. Best line I’d hear him use when entering a combat and says “What now you piece of filth?!”.

Fantasizing about how cool the combat looks is one thing, but you can also give the same amount of compliments on how it controls and plays out, as it definitely plays better than the previous Witcher game. More fluent in its controls, smoother and faster with its response time, and overall the movements are satisfying. Although not so much in moving slightly in small areas where you’d want to interact with something, at that point you’d be challenged by the controls to get the action you want.

The world of The Witcher 3 is massive, in scale and in a sense. It’s a world that I’d describe its design as having the quality and detail of a linear game in an open world setting. Although I felt mislead by marketing and by myself too about how the game was one big open world, only to find out that it’s open worlds, hence the “multi-region” part. But even though I was kind of down about that, looking at it from another perspective, from a perspective that each region is on the same size if not bigger compared to many open world games from this and last generation.

It’s massive in scale and crafted like an expensive piece of diamond, with each region having its own theme and characters. You’d feel attached to each region and knowing its traits, cons, secrets, mysteries and its wonders. That’s another good thing about these regions, it’s filled with a lot content.

Quality content, that is, with each mission, quest and contract or even random events that you happen to stumble upon exploring or doing another mission, most of them if not all are handcrafted with passion and meaning, each one of them having their own story. Heck, one quest of a few really good ones has more story than recent triple-A games! And I’m not exaggerating or over-blowing it.

The main story has its own points to like about, and I cannot simply judge the main story without the side-quests because of how connected they are. One action in a side-quest would change the result of the game’s world, characters and the campaign’s ending. Having that said, the main story of the game alongside its twenty connected side-stories are fantastic.

The presentation of the game is top-notch, the graphics are astounding, the gameplay is fun and engaging, the characters and the story is of high standard and stitched with its pleasing and exciting music. At the end of it you have an amazing multi-region open world RPG that would one be remembered as an achievement of greatness.

Also, I would like to add that the game made me want to legitimately play it again even though I’d be playing a whole list of games, I’d cast them aside and replay The Witcher 3: Wild Hunt because of my dissatisfaction with the ending results, and that was because of my action not of the game’s. Not many games interest me to an extent of where I’d replay them again, but this one game that had done it, a game that had me replay it once more where no game in the past two generations had done so.

For more information about The Witcher 3: Wild Hunt, check out its store page here.

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