Homeworld: Deserts of Kharak is a top-down sci-fi real-time strategy game that’s a prequel to the much beloved Homeworld games, developed by a mix of those who made the original Homeworld and Company of Heroes.
The story of the game is that an anomaly is discovered in the southern desert so an expedition is sent to check it out, but they’ll be finding something much more interesting with picular complications along the way. This is a story of
a man named Stan Rachel S’jet and her venture through the deserts to see what her brother was doing.
Just a little bit of history, this was called Homeworld: Shipbreakers, and before that it was called Hardware: Shipbreakers. It was suppose to be a spiritual successor to Homeworld, but then they talked with Gearbox and now it’s an actual prequel.
First things first, the damn graphics and art-style combined with the level design, effects and animations with those camera angles produces a very beautiful game. I’d put this as one of if not the most beautiful striking RTS game out there.
And let’s not forget about the soundtrack to go along with this visual beauty. The way the game presents its self and its scenes gives a feeling of an epic adventure and battles that you’d feel from great war movies.
Regarding the story, if you’ve played the old games in the series then you’ll enjoy this game’s campaign to the fullest. If not then you’ll enjoy the campaign for its story presentation and not for the story itself, which is still a really awesome campaign to consume regardless whether or not you’ve played the older games or not.
The controls are nice and the UI is great. The gameplay where you make units, and make special units make more units or turrets, using specially abilities to break ships and salvage their resources, moving your base (which is freaking cool) and move your units to protect your base as you progress through the game. It’s all great and mostly simple and clear to play with.
What I really liked about the gameplay though is are three things: How slow the game is compared to other RTS games. The fact that your base is a huge moving vehicle. How the level design is really good and how the game really focuses on those levels with the use of actual line of sight for when you want to attack or defend.
Plus each unit is very mouse grounded with their own physics and weight to them, giving an awesome feel of realism to each unit and the whole game as a package.
I’m not an average RTS player, I’m a casual who plays the campaign or go up against of bots in easy mode in a match. I’d get demolished in online multiplayer. So this review is based of the the whole game aside from the multiplayed.
The price is a bit too high. I’d say 40$ is the fair price to sell the game for what its providing. But all in all I was extremely satisfied with the game and provided an experience not many, if any provide.
For more information about the game, check out its steam store page here.